Graduation Project – En Garde!

En Garde! is a third person swashbuckler Action/Adventure game on PC. The player embodies an impetuous fencer who fights her opponents with panache and acrobatic skills in order to humiliate them.

You can find a presentation document here, and here is a pre-production footage showing gameplay features and lighting prototype :

TEAM
  • PONCET Adrien (Creative Director, Producer, Game Designer)
  • CAPITAINE Valentin (Game Designer, AI Designer)
  • MANGÉ Corentin (Level Designer, Level Builder)
  • SCHMÜCK Sylvain (Gameplay Programmer, 3C Designer)
  • CHAPELET Pierre (Gameplay & AI Programmer)
  • FENOGLIO Julien (Art Director, Concept Artist, 3D Artist)
  • SIMONNET Anaïs (Character Artist, 3D Artist)
  • GUTHMANN Tim (Animator, Tech Artist)

Double Intensive Week – Maxilove Interstate

Maxilove Interstate is a Shooter on Android in which you control a hippie minivan. Your goal is to reach the highest score by pacificating the police during your trip to Woodstock.

Developed on Unity during a double intensive week at Supinfogame for the studio OhBibi. I worked on all the programmation of the game.

Team
  • MISPELON Aloïs (Producer & UI Programmer)
  • GUTHMANN Tim (3D & Tech Artist)
  • NOWAK Nicolas (UI Artist)
  • DIQUET Anaïs (FX Artist)
  • BOYET Pierrick (Game & Sound Designer)
  • JUCHNIEWICZ Florent (Game & Sound Designer)
  • CHAPELET Pierre (Programmer)

Download it !

Global Game Jam 2017 – KeyWave

KeyWave is a musical runner in which the player can play the piano to modify the wave he’s surfing on in order to avoid obstacles and enemies.

Developed on Unity during the Global Game Jam 2017 in 48h. I worked on gameplay programming and animation integration inside a team of 4 persons.

Team
  • MONNET Thibaut (Gameplay Programmer & Sound Designer)
  • BOUREL David (Gameplay Programmer)
  • CHAPELET Pierre (Gameplay Programmer)
  • SIMONNET Anaïs (2D Artist)

Download it !

Indie Project – Mined

Mined is a survival psychological horror game in which the player visit a mine to recover his memories about a tragic event that happened years ago.

Developed on Unreal Engine 4, in 4 months. I worked on gameplay and artificial intelligence inside a team of 5 persons.

Team
  • SALIKHOV Anton (Producer & Programmer)
  • PONCET Adrien (Level & Sound Designer)
  • SCHMÜCK Sylvain (Tech Artist)
  • MANGE Corentin (Level Designer)
  • CHAPELET Pierre (Gameplay & AI Programmer)

Download it !

Intensive Week 1 – Rolling Poui

Rolling Poui is a runner alternating between two cameras, made for the studio ENIGAMI in one week.

During the top view phase, bounce on walls to gain speed and avoid brambles. In side view, jump, glide and fast fall to turn back into a ball!

Developed on Unity, I worked on gameplay programming and animation integration.

Team
  • BERNARD Lucas (Game & Level Designer)
  • BIRETTE Flavien (Game & Level Designer)
  • BLANCHARD Benjamin (Lead Programmer)
  • CHAPELET Pierre (Programmer)
  • DEPARDIEU Victor (Lead Game Artist)
  • FRELAND Paul (Game Artist)
  • JANCENELLE Anaïs (Game Artist)
  • REUZÉ Gwendal (Project Leader)
  • SCHMÜCK Sylvain (Game & Sound Designer)

Download it !